Sound Designer Richard Devine on Granular Synthesis, Reverb FX and More

Richard Devine has a long history when it comes to granular synthesis, sound design, and music production. He’s recognized for producing a layered and heavily processed sound with complex rhythms.

He’s done remixes for Aphex Twin, worked on major video games Doom and Cyberpunk, and has worked with some of the biggest brands in the industry, including Microsoft, Google, Jaguar, BMW, Nike, and many more.

In this interview with SonicScoop’s Justin Colletti on the Plugin Alliance channel, find out more about his approach to granular synthesis and what he thinks is unique about Unfiltered Audio’s new granular reverb, SILO.

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