macProVideo.com Launches New Game Audio Education Series
Of all the sound sectors, game audio always seems to be the most mysterious – its unique workflows and rules make it a sonic animal all its own.
To address the knowledge gap, online education provide macProVideo.com has just released two new courses: “Demystifying Game Audio” http://www.macprovideo.com/tutorial/game-audio-101-demystifying-game-audio and “Implementing Audio in Unity.”
The courses are available either for $25/month as part of unlimited library access to the full macProVideo offerings, or $19.50 to download in HD.
Here’s more information on these serious gaming releases, as explained by macProVideo:
“As the game industry continues its meteoric growth, more and more music and audio professionals are veering into that field. That’s why macProVideo.com’s Publisher, Steve Horelick reached out to two renowned musicians and audio engineers, Steve Horowitz and Scott Looney, to lead these groundbreaking courses.
Horowitz, best known for his original soundtrack to the Academy Award nominated film, ‘Super Size Me,’ and has also worked extensively on literally hundreds of games in a variety of formats. His revolutionary work in interactive entertainment has garnered him Grammy, Webby and BDA awards.
Horowitz elaborates on the courses, ‘this series is truly the first of its kind and provides an extensive, expansive overview of what anyone who is thinking about getting into the field of sound games needs to know. There are a huge amount of topics to cover, from music and sound effects, to recording voiceover, to some really technical information about specific platforms and audio software.’
The Implementing Audio in Unity course is led by Scott Looney who has been teaching at the Academy of Art University in San Francisco, since 2005. He pioneered the University’s Graduate and online Web/New Media Department audio curriculum and is now teaching classes in the Music and Sound Production for Visual Media (MUS) Department.
Horowitz enthuses, ‘having an esteemed audio engineer and educator like Scott Looney on board is a major coup and his active, engaging, and informative teaching style will help students understand both the concepts and practices behind Game Audio, not just the specifics of applications. This series is invaluable to anyone interested in getting into Game Audio.’
Steve Horelick, of macProVideo.com, will be keynoting a discussion on Game Audio education at this year’s AES Show in San Francisco. Recognizing the growth in the field and responding to the demand of existing students, says Horelick, ‘it’s simple. The last I looked, the gaming industry was earning 50 billion dollars a year. That’s a ton of money and you can bet that some of that is going to audio and music pros!
‘I want our talented member-base to learn everything they can about this field and get the the skills they need to have careers in the vibrant, creative world of games. With seasoned experts like Steve and Scott, and David Earl, who is busy at work designing our soon-to-be- released “Music for Games” courses, we’re creating a comprehensive, robust and attainable series of courses to help our users reach their goals.’”
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