San Francisco Event Alert: Hands-On Game Audio Intensive Workshop – June 25-28

These guys take game audio very, very seriously – and there ready to help you do the same.

Come to the Hands-On Game Audio Intensive Workshop, and you’ll see how deep audio for games can get. Taking place June 25-28 at San Francisco State University’s Creative Arts Building, Room 260, this is a workshop not to be missed by anyone interested in expanding the role of game audio in their career.

SFSU hosts the Hands-On Game Audio Intensive Workshop June 25-28.

The four-day workshop will be taught by Steve Horowitz and Scott Looney, founders of the Game Audio Institute and the authors of The Essential Guide to Game Audio: The Theory and Practice of Sound for Games (and SonicScoop contributors too!). Together, this dynamic duo will guide attendees through the process of implementing music, sound effects and voiceover from the recording, through to preparing and integrating these elements into specially designed game lessons developed with the Unity game engine.

Using San Francisco State’s lab, each student will have a dedicated computer workstation and all the necessary software.

This workshop is ideal for:

  • Teachers seeking to gain skills and bringing game audio into the classroom,
  • Beginners interested in learning more about how to break into the video-game industry,
  • Film and television composers interested in learning more about the differences between linear and non-linear media
  • Game industry veterans seeking further professional development.

Cost of admission is $250-$350 (early bird), or $475 at the door. Visit here to register.

 

sponsored


 

 

 

Please note: When you buy products through links on this page, we may earn an affiliate commission.

sponsored